Sunday , 3 July 2022


How to use STM32 Nucleo serial port

As we have seen in the previous tutorial about this new developing board from ST, the STM32 Nucleo provides an integrated ST Link v2.1 interface. ST Link is mainly designed to allow flashing of target MCU trough the mini-USB interface. But, it provides at least another really useful feature: a Virtual COM port. When you install the ST-Link drivers, a …

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How to protect external door phone from ants and other phatogens

I live in the countryside. But that 2.0 campaign made of insects that eat almost everything, including capacitors and transistors. Let's be serious. Unfortunately, the red ants have decided that my external door phone is a great place to nest. I tried several times to tell them that's not the case. But after two months they come back. And they mess up everything. Every …

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Setting up a GCC/Eclipse toolchain for STM32Nucleo – Part III

Let's recap what we've done in the two previous parts of this series. In the first part we've configured Eclipse and GCC to build applications for the ARM-Cortex platform. We've used the GNU ARM Eclipse plug-ins to generate a minimal yet working example (a simple blinking LED app) for our STM32 Nucleo board. Next, we've used the CubeMX tool from …

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Setting up a GCC/Eclipse toolchain for STM32Nucleo – Part II

In the first part of this series we've successfully setup a minimal yet working tool-chain to develop applications for the STM32 family (we've especially focused on STM32Nucleo developing board). We've based the tool-chain over the Eclipse IDE and the GCC cross-compiler for ARM Cortex platform. We've also created a test project (a simple blinking LED) and uploaded it on our …

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Setting up a GCC/Eclipse toolchain for STM32Nucleo - Part I

I recently got in my hands a new development board from STMicroelectronics: STM32Nucleo. It's a development board based on the STM32 MCU and it is compatible with the Arduino UNO pinout. This means that it's possible to use the hundreds of shields available for the Arduino. However this is true in theory, since the most important aspect of Arduino's world …

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